May 27, 2010

Alchemy and Sculptris

Here's a program that's been out a while that I've just recently been learning how to better use.

A quote from their site:

Alchemy is an open drawing project aimed at exploring how we can sketch, draw, and create on computers in new ways. Alchemy isn’t software for creating finished artwork, but rather a sketching environment that focuses on the absolute initial stage of the creation process. Experimental in nature, Alchemy lets you brainstorm visually to explore an expanded range of ideas and possibilities in a serendipitous way.
This program enables the artist a variety of interesting ways to generate new ideas. Although a little difficult for me to explain in writing, it basically helps stimulate the mind to think creatively by creating shapes randomly -from which the artist can try to 'see' new ideas. -Kind of like looking at clouds or ink blots, but the cool thing is that I have a certain amount of control to manipulate the shapes in various ways.

Maybe that sounded like gobbly-gook, but visit their site if your interested in learning more. -Or look up some videos of it in action on Youtube. The program is free to use.
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Here's another free program that allows the artist to sculpt in 3D. I was surprised to learn that it didn't require an installation and was very simple to run. I opened up the program and was able to sculpt right away without knowing beforehand anything about how to use it. The interface is very simple and straightforward. I scupted a simple face here, but I've seen Youtube videos of people doing complex full figure sculptures.

It also has a pretty slick painting ability, although I'd recomend laying out the UV's in another program first before using it to paint anything.

May 20, 2010

Frosch

This is one of two characters I'm currently concepting for a personal project.

I want to create a character based off a frog, but be different than anything I've seen before.
This first page is my initial stab at it after gathering various references from the internet. I'm just trying to get a sense of what makes a frog a frog since I can't really poke fun of what one might look like until I understand what real ones look like.


I knew I was on to something towards the bottom of the page when I started to laugh. I like the idea of an 'avacado-shape' with the appearance of his pants pulled up to his eyeballs.

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The next page is me running the character through various poses and expressions. I want to make sure the anatomy works for the character -in other words, he's a funny looking creature, but different than anything I'm familiar with. I want to make sure that things like arms, legs, feet, mouth, etc (not to mention how they're all attached) are recognisable as such.


You might notice that the first several drawings look a little stiff, but becomes more 'fluid' as I continue sketching and work towards the bottom of the page.

I still believe this character could use some more exploration before I'm truely happy, but so far he's looking pretty good.

May 13, 2010

Animals goofing around


Here are a couple of cartoon animal pieces I did recently for a contest.

May 7, 2010

Megalomaniac

I did this for one of the articles at work. The nature of the publications I work on results in doing some additional research into the subject matter I'm illustrating.

To be short, Alexander the Great was kind of a messed up guy. -Both physically and mentally.

-but he was fun to draw . . .

May 2, 2010

Gobber part 3



I decided to add a frame to him. I admit it's not the most interesting way to finish this image, but I really only considered it an experiment with Sam's technique after all (shared in previous posts).



-now, on to something else!